If you click on one of these
titles, you'll be taken to the Chapters.ca
website where you can purchase them online.
Player's Handbook |
If you don't want to spend a lot of money on D&D books, this is the book you should buy. It has everything you need to know about creating a character, taking part in combat, using magic and so on. | |||
| PHB 3e |
Player's Option: Combat and Tactics |
Player's Option: Spells and Magic |
Player's
Option:
Skills and Powers |
There are several Player's Option books dealing with various aspects of the game that some DMs use. They enhance the basic game and provide more depth and detail to the adventures. |
| The Complete Book of Elves | There are several books concerned with the various player character races. Personally, I tend to play elves because they have some neat characteristics. Other people prefer to play dwarves or even humans. | |||
Priest's Spell Compendium Volume 1 (A-F) Volume 2 (G-?) Volume 3 |
Tome of Magic |
DMs can buy a module or they can create their own. There are advantages and disadvantages to both. Buying a module means the DM doesn't have to create a complete world from scratch -- a process that can take months or years. And the module probably fits into one of the realms that exist for D&D. Creating a module on the other hand means the DM can tailor it exactly the way they want. They could set it in an existing realm or create their own. This is, needless to say, a lot of work.